1. About This Channel
Aug 24, 2022
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7 min
2. Masahiro Sakurai's Creative Works
Aug 24, 2022
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2 min
3. Stop for Big Moments! [Design Specifics]
Aug 24, 2022
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4 min
4. Kirby's Dream Land [Game Concepts]]
Aug 25, 2022
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5 min
5. Frame Rates [Planning & Game Design]
Aug 26, 2022
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4 min
6. Risk and Reward [Game Essence]
Aug 29, 2022
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10 min
7. Game Development Isn't a Game [Work Ethic]
Aug 31, 2022
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4 min
8. Down with Lag! [Grab Bag]
Sep 2, 2022
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5 min
9. Squeeze and Release [Game Essence]
Sep 4, 2022
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2 min
10. Draw the Light, Not the Asset [Graphics]
Sep 7, 2022
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3 min
11. Kirby's Adventure [Game Concepts]
Sep 9, 2022
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5 min
12. Presentations Are All About Speed! [Work Ethic]
Sep 12, 2022
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1 min
13. Game Awards [Grab Bag]
Sep 15, 2022
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3 min
14. Assigning Animations [Animation]
Sep 18, 2022
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4 min
15. Game Essence in Role-Playing Games [Game Essence]
Sep 21, 2022
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2 min
16. Make It "Pop" [Effects]
Sep 23, 2022
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2 min
17. Just Let Them Play! [Planning & Game Design]
Sep 26, 2022
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2 min
18. Clarity vs. Style [UI]
Sep 28, 2022
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3 min
19. Giving "Weight" to Buttons [Design Specifics]
Sep 30, 2022
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2 min
20. Kirby Super Star [Game Concepts]
Oct 3, 2022
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7 min
21. Try Telling That to the Player [Work Ethic]
Oct 5, 2022
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2 min
22. Name Files Logically [Programming & Tech]
Oct 7, 2022
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4 min
23. Keeping Rewards in Sight [Planning & Game Design]
Oct 10, 2022
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2 min
24. Exercise While You Game! [Grab Bag]
Oct 12, 2022
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2 min
25. Make the Tempo Match the Game [Audio]
Oct 14, 2022
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2 min
26. Fun Beyond Game Essence [Game Essence]
Oct 17, 2022
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6 min
27. Super Smash Bros. [Game Concepts]
Oct 20, 2022
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8 min
28. Too Much is Just Right [Animation]
Oct 24, 2022
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2 min
29. Spec Changes [Work Ethic]
Oct 26, 2022
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4 min
30. Emphasize Objects with Collision [Graphics]
Oct 28, 2022
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2 min
31. The Price of Games [Grab Bag]
Oct 31, 2022
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2 min
32. Strike a Balance with Sound Effects [Audio]
Nov 2, 2022
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4 min
33. Text Size [UI]
Nov 4, 2022
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3 min
34. Making a Living Making Games [Planning & Game Design]
Nov 7, 2022
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3 min
35. Let Your Characters Shine [Effects]
Nov 9, 2022
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2 min
36. Breaking Down Attack Animations [Animation]
Nov 11, 2022
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3 min
37. Jump Physics [Design Specifics]
Nov 14, 2022
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4 min
38. Writing Game Proposals [Work Ethic]
Nov 16, 2022
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2 min
39. My Feline Friend, Fukurashi [Grab Bag]
Nov 18, 2022
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2 min
40. Super Smash Bros. Melee [Game Concepts]
Nov 21, 2022
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4 min
41. The Fiend's Cauldron [Game Essence]
Nov 23, 2022
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4 min
42. A Small Window Into the World [Planning & Game Design]
Nov 25, 2022
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3 min
43. Sharing Info Within a Team [Team Management]
Nov 28, 2022
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3 min
44. Distinguishing Between Major and Minor Elements [Graphics]
Nov 30, 2022
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2 min
45. That Was Then, This Is Now [Grab Bag]
Dec 2, 2022
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3 min
46. Making Your Game Easy to Tune [Programming & Tech]
Dec 6, 2022
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4 min
47. Eight Hit Stop Techniques [Design Specifics]
Dec 9, 2022
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5 min
48. Let Players Cheat the System [Game Essence]
Dec 12, 2022
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2 min
49. Making Lead-ins Instant and Impactful [Animation]
Dec 14, 2022
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2 min
50. Jobs in Game Development [Team Management]
Dec 16, 2022
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7 min
51. The Potential of One Button [Planning & Game Design]
Dec 20, 2022
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2 min
52. Prep Your Proposals Hot and Fast [Work Ethic]
Dec 23, 2022
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2 min
53. Sora Ltd. [Grab Bag]
Dec 25, 2022
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3 min
54. Listen in Various Environments [Audio]
Dec 28, 2022
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2 min
55. Modern Quality of Life Features [UI]
Dec 30, 2022
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11 min