The Mighty Nein return to the mainland and travel deep into Xhorhas in search of the missing Yeza. Upon finding an "anchor" to the Abyss, the party earns the favor of the Bright Queen Leylas Kryn. From their new home base in the capital of Rosohna, they continue their search for answers and in the course of their chase, they end up losing one of their own to Obann, a servant of the Chained Oblivion.
The Mighty Nein dock in Nicodranas and reenter the Empire, finding secrets waiting for them in Felderwin...
Reeling from their discovery, the Mighty Nein come clean with each other about aspects of their past...
The Mighty Nein follow the tunnels of the Kryn's burrowing worms, but find much more than caverns and rocks await them down in the underground...
The Mighty Nein safely make it to Xhorhas, but find more danger than they could have imagined in this new country…
The Mighty Nein enter Asarius, the City of Beasts, and encounter dangerous denizens within and below its streets.
The Mighty Nein explore the markets of Asarius and tangle with the locals in a no-holds-barred prize fight...
The Mighty Nein reunite with an old ally, and investigate the growing mystery of the fiendish rifts in Asarius...
The Mighty Nein engage in an intense battle with some nasty fiends below the city of Asarius as they search for the source of the rifts.
The Mighty Nein bring their hard-fought evidence of the abyssal rifts to Lady Olios in hopes of gaining the promised favor of the Bright Queen...
The Mighty Nein face the ramifications of Caleb’s decision, and Nott is faced with a tense reunion.
The Mighty Nein explore Rosohna, the City of Perpetual Night, before embarking on a dangerous mission for Professor Waccoh...
The Mighty Nein engage with the stone giants in the Icozrin Steelworks, then discover a more sinister danger deep in the Vermaloc...
The Mighty Nein face a fiendish showdown in the Braan, and uncover more clues about the rifts throughout Xhorhas...
The Mighty Nein conclude their business with the giants and head back to Rosohna, as Fjord deals with an unexpected development in his relationship with his patron...
The Mighty Nein explore their new keep while anticipating the meeting at the Overcrow Apothecary...
The Mighty Nein tell the Bright Queen about a potential attack on Xhorhas, and attempt to infiltrate a meeting at the Overcrow Apothecary...
Giving chase to their wily target, the Mighty Nein travel north into the Barbed Fields, a dangerous and terrifying wasteland...
The Mighty Nein continue their trudge through the Barbed Fields, and find beauty and shelter in an unlikely corner...
The Mighty Nein tussle with a roc and make their way to Bazzoxan, a village holding the line against historical terrors...
The Mighty Nein delve further under the mountains near Bazzoxan, where dangerous traps and ghostly horrors lie in wait...
Continuing their crawl through the tomb, the Mighty Nein must tackle a bridge of terrors and come face-to-face with familiar foes...
The Mighty Nein pass through an ominous doorway to uncover the secrets of an evil locked away for centuries...